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Based on some redditers to pointed me to another form of animation canceling (Tap canceling), I wanted to do an additional video to cover the specifics of this cancel, as well as give frame data + use case for certain characters. This doesn't go into every weapon type because TBH I don't see too many people who can use this effectively outside of Catalyst users. (or whoever has good Normal Attack 1 Attack Ratios)
INPUT to perform this cancel: After the animation you want to cancel's active hitbox comes out, triple tap a direction (Double tapping works too, but buffering a third input almost outright guarantees the cancel)
BTW, this cancel can be a bit annoying to do on mobile (Android/IOS) until they patch in Controller Support.
A fun note was comparing JC (Jump Cancel) with TC (Tap Cancel) for Zhongli 5th Attack, it seems that TC can't be used universally like JC and DC (Dash Cancel) and you have to wait until a specific frame before you can cancel, which is an interesting and unique rule amongst the currently covered cancels on this channel.
If you have any questions or things you'd like to add, leave it in the comments below!
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