Simple guide to bringing in 2d art assets, breaking up sprite sheets into individual frames, placing animation frames into animations as Unity understands it, and adding a couple necessary components for 2d game characters.
Example Character Used [ Ссылка ]
Make a 2D Platformer Character with State Machines in Unity 2020
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Timestamps:
0:00 What to Expect
0:13 Extracting Files
0:56 Add Sprite Art to Unity
1:56 Creating Character Game Object
2:28 Image Settings for Pixel Art Spritesheet
4:40 Adding Sprite to Game Object
6:17 Setting Up Animations
8:39 Adding Move, Attack, Hurt, and Death Animations
11:02 Creating a Prefab for the Character
11:35 Animator Window Next Steps
12:46 Adding Rigidbody to Character
13:48 Adding Collision Shape
14:53 Creating a 'Floor' & and Testing Gravity
17:12 Video Wrapup & Next Steps
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