Hello everyone! I return with more content for Killing Floor 2. In this run, I play Demolitionist showcasing the DLC weapon the Gravity Imploder and HRG Tommy Boom on the map Dystopia 2029 (original). Fitted with an Intro to capture the scope and magnitude of detail in this unique stylized map. I took liberty to fast foreword trader time since there was too much down time during the trader and it looked boring to watch. I enjoy cutting right into the action. I hope you enjoy the quick edits! With that said, this run was difficult to accomplish. It's probably my most intricate solo run I've put out recently. The amount of tactics and strategy required made for an interesting Demolitionist run. I'm glad I was able to pull through in the end.
Gravity Imploder:
The Gravity Imploder is a unique demo weapon that enables you to crowd control zeds together and follow up with a explosive projectile. It's utility is great in the right areas giving you, and your team space to set up for zeds. However, despite it's utility it falls short as a tier 4 alternative. This is largely in part due to the weapon's equipping and firing speed being too slow for combat making it awkward to utilize properly as seen in my video. The weapons tactics are severely limited because of this. As it currently stands, it's underpowered and could use a couple buffs in the right areas to make the weapon competitive amongst other tier 4s.
HRG Tommy Boom:
The Tommy Boom is reliable, cheap, and easy to manage weapon with good damage and efficient trash clearing capabilities making it one the best eco-friendly weapons for demo. It's main use is for early waves to deal with trash but can't manage on the higher waves because of larger zeds. Overall, it's a solid, tier 2 weapon.
Dystopia 2029 (Original):
In this video I play the original Dystopia 2029 made in 2017. I prefer this version over the official one tripwire published. While both maps are difficult on their own, the official map deviates from the original in many significant ways. Starting with the most obtrusive change being the rampant spawn volumes around every corner completely closing off entire sections of the map. The map adds intrusive clutter towards the center resulting in awkward player movement which can disrupt gameplay. Despite the setbacks, the official version has better visibility and closer trader pods then the original but isn't enough to justify the changes present.
The original version stays true with reduced clutter and manageable spawn volumes however, it's increasingly difficult to kite without learning the layout of the map first. Holding out is manageable but the rampant spawns make most, if not all areas difficult to hold. Trader pods are too far and map visibility isn't ideal. However, the map has such a unique atmosphere to it that most of these hindrances make it superior to the official version in almost every way.
Thanks for watching! Hope you all enjoy! More content soon, I'm not planning on stopping.
Dystopia 2029 (Original): Created by Synchaoz
[ Ссылка ]
Controlled Difficulty - Blackout Edition: Created by Blackout and H U N ナ E R [ Ссылка ]
Command String:
open kf-dystopia2029-original?game=ControlledDifficulty_Blackout.CD_Survival?maxmonsters=32?TrashHPFakes=0?FleshpoundHPFakes=0?ScrakeHPFakes=0?FleshpoundRageSpawns=True?DisableRobots=False?WaveSizeFakes=1?Gamelength=3?spawncycle=unmodded?spawnmod=1?boss=random
![](https://s2.save4k.ru/pic/Fdgpsr2uatw/maxresdefault.jpg)