Metahuman Animator has made AAA facial animation easy and cheap to create, but motion capture suits are still too expensive for many. However, there do exist some low-cost, easy-to-use full-body motion capture solutions, such as AI-based Move One. This is a detailed tutorial showing every step to creating a cinematic scene with Metahumans in Unreal Engine 5 using Move One and Metahuman Animator together, at the same time.
This tutorial should be very accessible to beginners. Every step is explained through commentary and shown through video demonstration. Please let me know what you think in the comments!
Discord: [ Ссылка ]
00:00 Intro
00:46 Mocap Suits Are Too Expensive
02:56 Move One, The Good and The Bad
04:54 Required Equipment
06:03 Rokoko Vision, DeepMotion Comparison
07:07 Final Scene
08:08 Mocap Helmets, Rokoko Headrig vs. DIY Helmet
11:26 Recording the Animation with Move One and Metahuman Animator
15:31 Transferring Animation through Move One Chrome Extension
16:27 Setting Up Your Unreal Engine 5.4 Project
19:16 Creating Your Metahuman
24:30 Importing Your Move One Animation into Unreal Engine
26:34 Retargeting The Move One Animation to Metahuman Skeleton
27:22 Creating a Sequence and Adding your Metahuman and Animation
30:26 Transferring Metahuman Animation from iPhone to PC using iTunes
31:18 Setting Up Your Metahuman Animator Animation
39:25 Syncing Face and Body Animations in Sequencer
41:00 Setting Metahuman LOD to 0
42:00 Separating Audio from Video in Adobe Premiere
43:55 Morphing Your Voice Using AI in Elevenlabs
46:44 Adding Your Audio to the Sequence
48:35 Adding Custom Metahuman Clothing from the Marketplace
53:04 Changing Hair and Beard Physics in Groom Settings
57:48 Building The Environment Using Quixel Megascans, Adding Diegetic Lights and Exponential Height Fog
1:05:24 Adding Free Fire Particles from the Marketplace
1:09:33 Setting Up a Camera
1:11:31 Adding a Focus Tracker Object to Your Metahuman
1:16:11 Changing Camera Lens to 24mm
1:17:12 Removing Distortion from Niagara Fire
1:18:14 Fixing Metahuman Eye Occlusion Material Fog Bug
1:20:01 Baking Metahuman Animation to Control Rig
1:20:40 Smoothing Out Jitters in Animation Using Curves Editor
1:28:08 Fixing Foot Sliding in Animation Using Keyframes
1:32:10 Fixing Hands Using Hand Poses
1:39:46 Adding and Animating More Cameras and Cleaning Up Animation
1:42:38 Adjusting Lighting, Adding Rectangular Light
1:44:36 Adding Post Processing Volume
1:46:01 Adding Another Main Camera Angle
1:47:51 Adding a Wide Angle Dolly Shot
1:49:28 More Cameras and Animation Cleanup, Adjusting Lighting
1:51:13 Making Lights Flicker Using Light Function Material
1:54:20 Finalizing The Lighting
1:56:30 Final Environmental Tweaks
1:57:24 Editing Camera Cuts in Sequencer
2:01:51 Last Minute Animation Smoothing
2:04:40 Exporting Using Movie Render Queue
2:06:02 Importing Image Sequence into Adobe Premiere
2:07:19 Sound Design Overview
2:10:13 Finished Film
2:11:10 Outro
DIY Mocap Helmet Links:
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
[ Ссылка ]
Ещё видео!