Dragon's Dogma 2 - How to Get CYCLOPS ABRIDGED Trophy (Crossed a cyclopean bridge)
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Cyclops Abridged
Crossed a cyclopean bridge.
To cross a “Cyclops bridge”, you have to get a Cyclops to stumble off the edge and hold on to the opposite side. He will then hang in the air like a bridge, you just have to run over to get the trophy.
An easy way to provoke this is to travel east of Vernworth. There’s a cyclops next to a rocky ledge. Lure him from the other side of the ledge so he’ll try to come over and falls.
It’s best if you play as a mage for it, at vocation rank 2 you unlock the ability to fly. Attack the cyclops and fly over the ledge, he will try to follow you and fall down. Go there without pawns (can talk to hired pawns to dismiss them, toss you main pawn over a cliff to kill it). Otherwise the pawns will draw the cyclops’s attention away from you.
An alternative location for this is at Ancient Battleground, climb up to the castle wall in the north of the area. There is a Cyclops dangerously close to the edge. It is best to hit him in the leg or jump onto the opposite side and wait until the cyclops jumps over too. In most cases, however, this fails and he has to hold on.
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Dragon's Dogma 2 is an upcoming action role-playing game developed and published by Capcom. A sequel to Dragon's Dogma (2012), the game is scheduled to release for PlayStation 5, Windows, and Xbox Series X/S on March 22, 2024.
Gameplay
Dragon's Dogma 2 is an action role-playing game played from a third-person perspective.[1] In the game, the player takes on the role of a character called the "Arisen", a hero marked by a dragon who they must defeat, all while exploring the world they live in, taking on quests, and fighting monsters, in the process being caught up in a geopolitical conflict between two kingdoms. To assist in this, the Arisen relies on allies called "Pawns", non-playable characters who join the player's party - these characters are AI-controlled, but function like player-controlled avatars, able to assist in fights, provide information on enemies, and give guidance to currently active quests. Players can each create and customize their avatar and their own Pawn character with different genders, appearances, and race. In addition, players can recruit two additional Pawns that have been created by other players.[2]
Both the Arisen and Pawns each operate under a "vocation" - a class that defines what abilities and equipment they can use in combat, with different strengths and weaknesses. Vocations are split between basic, advanced and hybrid, the latter only accessible to the Arisen; furthermore, only the Arisen and their Pawn can change vocations. The game features several different vocations to choose from - several from Dragon's Dogma make a return in the sequel, whilst Strider and Ranger have been changed to Thief and Archer respectively. New hybrid vocations are included in the game, including: Mystic Spearhand, a new variation of Mystic Knight from the previous title, with characters able to utilize a bladed quarterstaff-like weapon called a duospear; and the Trickster, who uses spells that can confuse enemies and enhance Pawns in battle.[3] Working with vocations improves them, unlocking additional abilities that can be acquired for use in combat.
Development
Dragon's Dogma 2 is directed by Hideaki Itsuno. One of the main goals for the team was to introduce improvements to the gameplay mechanics of its predecessor, and include features that were cut from the first game due to technology not being readily available at the time. As a result, Itsuno added that "the sequel may not include as many things that feel completely new or different, but will be more polished and enhanced in order to achieve a more immersive RPG and action adventure for the player".[7] For instance, the team had written more dialogue for the pawns in the game to address feedback from players of the first game. According to Itsuno, the team was inspired by Grand Theft Auto V while creating the game's world and emergent gameplay.[8]
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