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PS5:
Resolution Mode: 1800p at 30fps
Performance Mode: 1080p at 60fps
Quality Mode: 1080p at 30fps with Ray-Tracing
27,84Gb
Series X:
Resolution Mode: 1944p at 30fps
Performance Mode: 1080p at 60fps?
Quality Mode: 1080p at 30fps with Ray-Tracing
36,70Gb
Series S:
1080p at 30fps
36,70Gb
- The PC version runs with all settings in ultra with DLSS in quality mode for graphical comparison. To measure the framerate, I have used an RTX 3080 and an RTX 3050.
- PS5 suffers from a bug that causes black flickering. Something unusual that should not have been overlooked.
- Quality mode for PS5 and Series X adds ray-tracing for shadows.
- All console versions use SSR reflections. PC is the only platform with Ray-tracing on reflections.
- On Xbox Series we can import the saved game from Xbox One. On PS5 we can't do it with PS4.
- For loading times on PC, an m.2 nvme ssd has been used.
- Console framerate is stable in all modes. In any case, the quality and performance modes have too low resolutions on PS5 and Series X.
- Quality and resolution modes add input lag on PS5 and Series X, which makes Performance mode the most recommended.
- The FOV is only modifiable on PC.
- Personally, I find the implementation of motion blur in this game terrible. Techland should give you the option to disable it.
- I think a better optimization job could have been done. This game has not gone through an easy development and unfortunately it shows in the final presentation.
- Soon you will have an in-depth comparison focused on PC and its configurations.
![](https://i.ytimg.com/vi/GAtTVBosETY/maxresdefault.jpg)