I wanted to do two things while playing the mutations
1. I'm going to test the music so i can added into the workshop once everything is working well and doesn't crash (which one of the map did crash btw, thank god it only crash on one map) (Dark Carnival Exclusive music will not be included....yet, I'm gonna have to write the sound level for that)
2. I wanted to see how different it feels compare to all of the script mods i have put to make my gameplay a living hell from a regular vanilla gameplay (except the two tanks spawned)
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Description from the video
Well, I am very curious how to feels without
Speedy Tanks
Fire damage reduction (5 min long)
Harder Specials (except Jockey, he's broken and smoker it grabs from the arm and not the tongue)
Random Air Strikes
barely ammo replenished (it spawned guns instead), it to prevent keeping laser sight
and depending on script i add (special tanks script: Tank health are 20,000 and tank don't disappear from a long distance)
Buff bosses [tanks and witch], without the special Tanks mods: Tanks health 35,000. Well for some reason, when i see the tank damage done during a loading Stats i see 100,000+ damage just from 2 tanks ☠️
So, without it it seems it easy to beat, i will die around 10 times the amount of death and then some
Now within next week, im going to do L4D1 Maps
![](https://s2.save4k.ru/pic/GKgL7VAKD0w/maxresdefault.jpg)