IMPORTANT: These are not true combos, the opponent can escape via air control and ukemi. These are purely for exhibition purposes and are not supposed to be practical in any way. I'm not a Soul Calibur player and I just mess around in training mode for fun. Check 8wayrun.com forums for the real combos and info. This was made on version 1.0, before any patches.
All combos start with 22B, C2B, so I will leave that out of the transcript.
1. BT 2B, WR A, AA, 2A+B
2. BT 2B, WR K, 66B x 3
Unless you hit them at the perfect height with the first 66B, you can't even get a second. The second one launches abnormally high.
3. BT K, 3K, 1KK
4. G, 4KK
Turning around with G just before 4K turns it into a 360 spin. Cool.
5. BT B, 2A, WR K, 2A, FC K
6. BT 2B, WR K, K, C3A, 44B
7. G, 4A x 2, 66B, C1A
8. BT 2B, WR K, 2B, WR K, AA x 2, CE
9. BT 2A, WR K, 4A x 2, 66B~A+B+K, 2B+K
10. BT 2B, WR K, 3K, 3BA, 66A+B
11. BT 2A, WR K, 4A x 2, 6A+B, 4A, 6AKB
12. BT A, 4A, (6A+B, 4A x 2) x 3, 6K
I'm pretty sure this loop is an infinite, I got up to 41 hits before I dropped it. It's definitely not as easy as it looks though. Kinda funny how Cervantes body spins around in all directions as he's being hit. I thought she was limited to short juggles without reusing C2B and 3B~A+B+K until I figured out how well these two moves worked together.
I didn't play around with charges or BE that much but there are some cool loops you can do with C2B and 3B~A+B+K with other moves mixed in. I couldn't find a way to juggle all 3 hits of C3B or 6BBB although I think the latter might work on a different dummy.
![](https://s2.save4k.ru/pic/GVOWFbI5ikA/maxresdefault.jpg)