I sat down with my good friend Trey Marshall who is a World + Spatial Designer, 3D Artist, he just received his Masters of Architecture degree at SCI-Arc in Los Angeles, California. In this video Trey shares his project that was selected to win the Merit Graduate Thesis Award, which is only given to outstanding projects. I was asked to create the Unreal Engine optimized game character to be used in this demo. The character was created in zBrush, and textured in Substance Painter. I am so impressed with his amazing work.
You can Find Trey on these Social Media Platforms:
LinkedIn: [ Ссылка ]
Instagram: [ Ссылка ]
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