Back in the library of Temen-ni-gru, Lady continued to nap in there as Dante left her.
Another... familiar figure passed her way... as if they were reaching the top of the tower, too...
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This mission will involve solving a large puzzle that had you go through different rooms through mirror portals in order to do some kind of task in them.
You first fight a group of Abyss demons in the Room of the Fallen Ones where the ground is covered in blood.
In the next room, Nirvana of Illusions, these demons will be invincible. One of regular mirrors surrounding you will turn green or blue. You have to destroy some of these mirrors when they change color. This will immediately kill those demons and light the way to the next room.
This hourglass room simply has you kill all of its Abyss demons. When they're gone, you can pick up a Samsara. The portal afterwards will take you back to the Lost Souls Nirvana from Mission 18, but go back through the portal to reach the Room of the Fallen Ones again, and then take it one more time back into the Nirvana of Illusions.
Place the Samsara on the golden statue in that room, and it will make the portal bring you to a new path: End of the Line
Do whatever you need to do with that final Divinity Statue, and then enter the door.
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Arkham had fully embraced transforming into the spitting image of Dante's demon father Sparda, but he was not planning to fight Dante in that form.
He took on an even more demonic form, transforming into a horrific blob of chaos!
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I actually do not like this boss much at all. Of course you have to dodge his attacks while attack him, but one of these attacks involves sending a huge wave a slugs at you. Try using the rocket launcher of the Kalina-Ann to get rid of them.
When Arkham's health is halfway down, a change happens.
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Arkham's blob form was way too powerful for Dante to handle. Arkham boasted that this was because Dante was only half-demon.
So the other half of Sparda's legacy, Vergil, stepped in to lend his own twin brother a hand, first by chopping off one of Arkham's own hands.
Dante & Vergil always fought and bickered at each other, but at least just this once, they were willing to team-up as brothers to defeat Arkham and teach him a lesson about perverting their late father's name!
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As cool as this looks and sounds, things just got even harder with this fight.
If you're playing by yourself, you can call Vergil to make him attack where you want him to be, but the bad news is that the button you use for this replaces your Style Action. You also can't pull your Devil Trigger for the rest of this fight.
If you do manage to win (and I barely did), then more cool and stylish things will happen!
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Dante & Vergil continued their onslaught against Blob Arkham. For a moment, they even trade swords to continue their barrage on him.
Dante was ready to finish Arkham off with his guns. Arkham knocked one of them away, but Vergil quickly caught it. He hated guns, for just this once, he was willing to use one to help Dante beat this monster.
Back-to-back, side-to-side, the Sons of Sparda delivered the coup de grâce.
"JACKPOT!"
Arkham never stood a chance. He dissolved into nothing, leaving behind Sparda's Force Edge sword... and Eva's amulets.
Dante and Vergil dove into the hole Arkham left behind to retrieve their late mother and father's most prized possessions. The final items they could remember them by...
![](https://i.ytimg.com/vi/GiQFibX5664/maxresdefault.jpg)