Dragon Age: The Veilguard Will Offer Ray Tracing on Consoles, Too
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Dragon Age: The Veilguard comes out on consoles and PC on October 31. This last version will have a host of technologies and other features available.
BioWare has taken the time to test this version and polish it, having spent over 200,000 hours to get the game's performance and compatibility to perfection. All this has been made with a single objective in mind: to make the best experience possible for PC gamers.
To this end, Dragon Age: The Veilguard supports the following:
Full Support for 21:9 Ultra Wide Resolutions
Ability to Uncap Frame Rate
VSync, including fractional rate VSync
HDR Support
Optional Upscaling (DLSS 3, FSR 2.2, XeSS)
NVIDIA Reflex
DLSS 3 Frame Generation
Optional Dynamic Resolution Scaling
Cinematic Aspect Ratio
Of course, you can change the game's graphics quality, turn raytracing on and off, adjust the controls and camera effects, and even the sky rendering.
Dragon Age: The Veilguard also ran smoothly and seemingly without a hitch, even with ray tracing enabled, although the laptop was a very powerful one powered by RTX 4090 mobile GPU (which is roughly equivalent to an RTX 4080 desktop GPU). Still, that's not very surprising: the official system requirements are fairly low.
This may also play a part in something I discovered from the developers: Dragon Age: The Veilguard will offer ray tracing on consoles, too, specifically on PlayStation 5 and Xbox Series X (not S). They couldn't provide more details, sadly.
Dragon Age: The Veilguard Will Offer Ray Tracing on Consoles, Too
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