Abstract
The OSC sets out to establish some basics for the subjective assessment of Quality of Experience. Starting with definitions of quality, performance, Quality of Service and Quality of Experience, it first illustrates the concepts which commonly form the target in QoE assessment. Then, it provides a theoretical concept of psychophysical measurement processes, illustrating the requirements to measurements, the characteristics of test participants, as well as scaling procedures. Finally, the above-mentioned concepts are applied to QoE assessment of online gaming situations.
Speaker Biography
Sebastian Möller studied electrical engineering at the universities of Bochum (Germany), Orléans (France) and Bologna (Italy). From 1994 to 2005, he held the position of a scientific researcher at the Institute of Communication Acoustics (IKA), Ruhr-University Bochum, and worked on speech signal processing, speech technology, communication acoustics, as well as on speech communication quality aspects. Since June 2005, he works at Telekom Innovation Laboratories, TU Berlin. He was appointed Professor at TU Berlin for the subject "Quality and Usability" in April 2007, and heads the "Quality and Usability Lab" at Telekom Innovation Laboratories.
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