Learn how to configure a new Perforce Helix Core server for use with game engines and avoid some common mistakes so you can set your team up for success.
Links below!
0:00 - Intro
1:01 - Creating a Depot
3:33 - Creating a TypeMap
13:05 - Creating the Mainline Stream
14:40 - Creating a Workspace
18:55 - Ignoring Files
26:34 - Adding Project Files
30:53 - Example of File Locking
32:01 - Other Users Workspaces
33:42 - Conclusion
Unity 3D Typemap and Guide: [ Ссылка ]
Unreal Typemap and Guide: [ Ссылка ]
![](https://i.ytimg.com/vi/Hvmvv2MG-UE/maxresdefault.jpg)