Project Files : [ Ссылка ] .
This is the 4th part of unreal engine helicopter flying system I am working on. Here I am going to work on collision sparks and sounds when the rotor blades collide with some other objects in the world. We will implement the spark particle in using niagara effects system and implement a way to detect the overlaps of helicopter blades and at the point where the blade overlaps, a sound and sparks will appear. Later on we will implement a way to destroy the blades and crash it on ground.
You can access the rigged helicopter model and complete project using above link.
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
[ Ссылка ]
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Full third person shooter series : [ Ссылка ]
Join this channel to get access to perks:
[ Ссылка ]
Like my facebook page for more content : [ Ссылка ]
Follow me on twitter : [ Ссылка ]
Follow me on reddit : [ Ссылка ]
#CodeLikeMe #unrealengine #ue4 #indiegamedev
![](https://s2.save4k.ru/pic/HyVuOZftwPc/maxresdefault.jpg)