In this tutorial series I will teach you how to make a character customization system in Unreal Engine using MetaHumans as the example character.
The system I will teach you to make is based on my own system that I implemented for my own game that I showcased in this devlog :
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The project files containing the final result of the character creator are available for patrons :
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A demo build of my own character customization is also available on patreon.
You can also head to my discord and ask any question you have :
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Here are a couple of useful videos on blender's version of blendshapes called shape keys :
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If you like my content and would like to support me, then there is of course my patreon but you can also help me grow my channel by simply leaving a like and writing a comment, this will stimulate the mysterious youtube algorithm and expose my videos to more people!
0:00 Introduction
1:10 Exporting metahuman to Unreal / Maya
2:03 Exporting metahuman to Blender
2:22 Creating the first 3 blendshapes
4:22 Exporting blendshapes to Unreal
6:34 Assigning materials
7:30 Replacing the head mesh
#UnrealEngine #GameDev #Metahuman #IndieDev
How To Make Morph Targets | Character Customization Part 1
Теги
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