The Universal Render Pipeline (or URP for short) provides a few extra features out of the box like built in Post Processing and Shader Graph visual shader development, but the template can be a little confusing and cluttered.
In this video I show you what you need and what you don't need.
We go over setting up a new scene, creating and changing the post processing effects and how to create a new shader with the shader graph.
Hopefully this will help people who haven't moved over to this yet to get up to speed and start making projects in URP.
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