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Following up on our FPS hitscan weapon tutorial, in this Godot tutorial I'll be showing you how to create projectile weapons for your first person shooter game. Projectile weapons are different from hitscan weapons because they fire physical bullets that have real travel time before dealing damage, unlike hitscan weapons that deal damage instantaneously.
![](https://i.ytimg.com/vi/IDsoEAj5xG0/maxresdefault.jpg)