Episode 4: Have ship, will travel... finally!
All credit to @Beeblebum for this new type of challenge. Please check out his channel. Below are the current rules as he laid them out. (Minus the story this time)
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Here are the rules for this Fugitive Playthrough:
-Game Mode: Permadeath on Extreme Difficulty
-No Cheating: (duping, glitching, or save-scumming)
-Starter-ship is off-limits (it has been bugged by the Network)
-Avoid the Galactic Network - meaning you can not land or interact with the following:
| Space Station (Including Abandoned)
| Trading Posts
| Planetary Archives
| Inhabited buildings (outposts, observatories, shelters, transmission towers, facilities, etc.)
| Galactic Trade Terminals
| Freighters (Can not own one as well)
-The Anomaly is compromised- Ariadne has spies everywhere (can not visit or use).
Allowed Interactions:
Outlaw trading - Pilots who land near me
Outlaw Stations - Only accessible with a Solar Ship
Abandoned buildings can be accessed - only when all eggs are removed.
**NEW**- Can only build bases in Pirate and Abandoned Systems - AND must be in a cave!
**NEW**-"Mission - Under a Rebel Star" can be started to reach an Outlaw System, but other rules still apply.
**NEW**- Uploading discoveries to NMS Servers is not considered part of the Galactic Network.
Can use Portal Glyphs to speed up travel to Galaxy Center - but you need to collect 8 of the 16 before you can use them.
(Side note: If you find a *crashed* ship you can trade your starter ship for it- $0 exchange. Otherwise, you will be stuck with the starter ship until the end.)
(Rules may be adjusted along the gameplay to fine-tune difficulty and allow to complete the challenge.)
Please LIKE and SUBSCRIBE! And I hope you really do enjoy this newest challenge!
![](https://i.ytimg.com/vi/IPMSWtglQfg/maxresdefault.jpg)