Deciding what magic items to give top your players early on in a campaign is one of the toughest parts of being a DM. You don't want to break your game by throwing a legendary artifact to the players at level 2, but you also don't want to have your players complaining about the lack of loot.
0:00:00 - Introduction
0:01:57 - 1. Scroll of protection
0:04:34 - 2. Flask of endless water
0:07:05 - 3. Folding boat
0:09:17 - 4. Staff of the python
0:11:16 - 5. Glamour leather armor
0:12:52 - 6. Qualls feather tokens
0:15:41 - 7. Ever smoking bottle
0:17:43 - 8. Eyes of minute seeing
0:19:52 - 9. Gem of brightness
0:21:48 - 10. Robe of useful items
0:23:02 - 11. Immovable rod
0:25:08 - 12. Shield of missile attraction
0:26:31- 13. Chimes of opening
0:27:34 - 14. Wand of wonder
0:29:37 - 15. Goggles of the night
So I am going to wade through the Dungeon Master's Guide and pick out my top 15 Magic Items to give to player characters under level 5. These range from offensive wands, to beautiful armor, to a wide array of wondrous items. No matter what type of party your campaign has, at least one of these items is sure to delight.
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Which Magic Items Should You Give Your D&D Party First?
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