A digital twin project made in Unreal Engine 5.1 of the city of Norrköping, Sweden.
Utilizing nanite, lumen, editable landscapes and more of the new features of Unreal engine 5.
Tools were developed for Unreal engine to be able to import geotiff, .shape and other file types to automatically generate landscape, buildings and different kind of trees.
Models for analyzing photos and laser data has been used to create buildings and get size and position of every tree.
Contact us at jakob [at] rint.se for questions.
[ Ссылка ]
![](https://i.ytimg.com/vi/Ir2pGra4Pmk/maxresdefault.jpg)