Want to learn how to play Karin but don't know where to start? Confused by all the combo videos and waffle? Don't know how to OHOHO good? Well this is the tutorial for you!
In this tutorial I cover what I consider are the core beginner combos to learn before going on to learn the trickier hit-confirm and link combos. I also cover a primer to Intermediate Combos, punishing, jump-ins, anti-airs and dealing with fireballs :)
*V-SKILLS AND V-TRIGGERS*
To be fair Karin doesn't have very good V-Skills and V-Triggers. Either V-Skill is fine, VS1 you can use kinda randomly to hopefully blow through fireballs and catch your opponent unaware. VS2 is good to use as a meaty on wake-up and better anti-fireball tool.
VT1 all the way for beginners and probably everyone as well TBH. VT2 gives you a couple of counters, which is difficult to use as requires the ability to predict your opponent. VT1 has a lot of options, for people who don't know how to deal with it you can potentially get a bit out of it but for people who know how to deal with it you're not going to get anything past them. Why they couldn't give Karin the counter follow-up like how they gave Ryu I do not know :(
*METER USAGE*
You can use meter for EX Orochi to extend combos and for EX Ressenha for invincibility otherwise I'd advise saving for CA.
*MIX-UPS AND TRICKS*
As mentioned with VT1 Karin has a few tricks but they're not going to get you very far as they're pretty easy to deal with.
M MUJINKYAKU:
M Mujin has an overhead attack at the end but there's no reason to block low vs this. You can be cheeky and cancel from c.MK so low to high to overhead and see how much mileage you get out.
RESSENHA:
Ressenha is an overhead attack. After Ressenha your two options are u+P (high duckable throw) and d+K (sweep). Much like with Mujin you might get a bit of mileage by doing a cheeky c.MK xx L Ressenha cancel for low to overhead and if you want to be cheeky again try for the high throw.
GUREN KEN/V-TRIGGER 1:
After Guren Ken you have a lot of options but I would say your main two are u+P (overhead) and d+P to P (crossup). You can slip in a P as it beats out opponents trying to jab you out of the first followup.
*TENKO*
It is possible to get an extra 10 damage and slightly different hit properties if you push P on Tenko's first available frame. Depending on who you talk to this is called "Perfect Tenko", "Fastest Tenko" or "Just Frame Tenko". I consider this an advanced level skill as the timing varies depending on what button you are cancelling from.
Karin's had a pretty big overhaul from Alpha 3. I'm mostly happy with the changes (e.g. making inputs a bunch easier) but on the other hand I don't like how they made Guren Ken and her Counters into V-Triggers.
Fun fact: Karin may be the only character who can't cancel or link c.LK or c.LP! But I think she is also the only character who can cancel c.LK!
I think I'll be taking a second look at Juri next! :)
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