research into Destructible environments in games, and later perform personal tests in order to create a final scene. The project uses UDK's Apex Destruction, which gives "Full artist control over the size of destructible pieces, damage characteristics, and destructible behaviour" (Apex, 2014). Smaller tests are to be performed which will test the current methods and limitations to destruction on small objects, which then those methods will be refined and applied to a large scale scene, playable in UDK
![](https://i.ytimg.com/vi/J2fuuoNOcbM/maxresdefault.jpg)