I iterate my sample Dungeon (from Part 1: [ Ссылка ]) and particularly discuss how I deal with and design four aspects of the Dungeon: traps, secret doors and similar things, factions, and monster balance and design.
How do you design those four components of the Dungeon? Are you an Extremist Anti-Trap Eliminationist? Do you love secret door puzzles? Tell me in the comments.
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