The first video of a really exciting collaboration between Proko and Pixologic, the makers of zBrush! We’re going to be simulating a workflow as a character designer creates concepts and passes those to a 3d sculptor to convert to a workable 3D asset. This is a real world example of how these artists work together to create assets for video games, film, toys, and collectibles.
So in this video, gaming industry veteran Scott Flanders will show you how professional artists take their concepts from their earliest ideas on paper, to final concept. Then we’ll pass those off to Joseph Drust from Pixologic, to bring them to life in 3D.
If you enjoyed this lesson, you'll love Scott's Character Design concept course!
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Pixologic will had 4 live streams with Joseph:
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Bonus 3D Printing Stream: [ Ссылка ]
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Digital Shape Carving with Scott Flanders - [ Ссылка ]
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ABOUT PROKO:
Instructional How to Draw videos for artists. My drawing lessons are approachable enough for beginners and detailed enough for advanced artists. My philosophy is to teach timeless concepts in an entertaining way. I believe that when you are having fun, you learn better. I take pride in producing high quality videos that you will enjoy watching and re-watching.
CREDITS:
Artist | Instructor - Scott Flanders ([ Ссылка ])
Producer - Stan Prokopenko ([ Ссылка ])
Production Assistance - Sean Ramsey ([ Ссылка ]), Charlie Nicholson ([ Ссылка ])
Editing - Rebecca Bozza ([ Ссылка ]), Sean Ramsey
Special Thanks - Pixologic and Joseph Drust
Music Used with Permission
Intro - The Freak Fandango Orchestra
Additional music by Epidemic Sound
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