In this video, the framework, design and evaluation of the pipeline for mining and explicating everyday activity instructions of the EASE-subproject H02 is displayed, utilizing natural language processing and human computation games. Several approaches are outlined to accumulate human-level world knowledge and ensure usefulness and quality of the aggregated data.
Johannes Pfau is a PhD candidate of the Digital Media Lab, University of Bremen. His scientific work captures generative player modelling, human computation, serious games and AI in video games in general.
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