In this video, I will help you troubleshoot some common issues with textures and materials in Blender, as well as give you some helpful tips for work with textures you have exported from applications such as Substance Painter.
00:32 - Display UV Stretching
01:27 - Apply Transform
02:30 - Backface Culling
02:50 - Safe transform without damaging UVs
03:42 - Normal Map issues
04:05 - Correcting DirectX normal shading issues
04:57 - Separate RGB channels
06:06 - Select Link Objects
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Also, check out my previous video where I go over setting up proper naming conventions for your model when exporting from Blender to Substance Painter: [ Ссылка ]
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ARTSTATION - [ Ссылка ]
DISCORD - [ Ссылка ]
INSTAGRAM - [ Ссылка ]
SKETCHFAB: [ Ссылка ]
Best addons to speed up your texture workflow
UVPackMaster PRO: [ Ссылка ]
UV Squares: [ Ссылка ]
Textools: [ Ссылка ]
Common Texture Issues and How to Fix Them in Blender
Теги
Blender 3dBlender 2.83Blender 2.8 tutorialSubstance Painter texturingPBR texturesPBR materialsBlender texture tutorialBlender texture issuesNormal map issueShading errorBlender tipsBlender quick tipstexturing tipsBlender pbr materialsBlender environment designBlender weapon designBlender vehicle designblender 3d modelinghow to fixBlender game designTexturing in BlenderMaterials in Blenderuv mapsuv unwrappingblender uv tips