In the Final Fantasy VII Remake, there's a new feature called Tactical Mode, which makes time slow down during the battle, allowing the player to select abilities and spells strategically. I thought it would be a good idea to try and develop a similar mechanic in this episode!
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PROJECT REPOSITORY
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REFERENCES
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Jammo [ Ссылка ]
Buster 3D model [ Ссылка ]
EXTRA FOOTAGE
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Final Fantasy VII Remake - Demo Gameplay | PlayStation Underground
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MUSIC
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FFVII: Opening Theme & Bombing Mission | Orchestral Cover
(VGOScore)
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#FinalFantasy #FF7R
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Watch some other of the Mix and Jam videos!
God of War's Axe Throw [ Ссылка ]
Monument Valley's Level Design [ Ссылка ]
Metal Gear Rising's Blade Mode [ Ссылка ]
Recreating FF7 Remake’s Tactical Mode | Mix and Jam
Теги
mixandjammix and jamunity tutorialgame developmentunity game mechanicjam unityvideo essay gameFinal fantasy vii remakefinal fantasy vii unityfinal fantasy vii graphicsff7 unityff7 effectsff7 gameplayfinal fantasy 7 unityfinal fantasy 7 vfxunity hdrpunity 2019.3unity hdrp final fantasyunity combatunity rpg combatunity vfx graphfinal fantasy 7 remakefinal fantasy 7 recreationunity mechanic recreationunity game recreationff7