Looks like inverse kinematics will finally be something easily acheived in Unity with the new Preview Package "Animation Rigging" It can do other things too. but in this tutorial lets just see how we can set it up and use it for a 2 bones IK on a mesh I create from Blender real simple and real quick
Source Code: [ Ссылка ]
go to [ Ссылка ] to:
- browse/search my entire video collection
- download source and assets for tutorials
- sign up for omarvision kids coding camps
![](https://i.ytimg.com/vi/Kk0xN26ICLQ/maxresdefault.jpg)