The Lost Caverns of Tsojcanth is a revised and expanded version of The Lost Caverns of Tsojconth (sic), a tournament adventure that Gygax wrote for WinterCon V, a gaming convention sponsored by the Metro Detroit Gamers (MDG) in 1976. MDG also made a version of the tournament (an 8-sheet packet in a plastic bag) available for purchase at the convention, making Tsojconth the second commercially-available adventure module for Dungeons & Dragons. (The first commercial module, Wee Warriors's Palace of the Vampire Queen, preceded Tsojconth by mere months.)
The original Lost Caverns adventure was a "dungeon crawl" taking place entirely in an underground environment, written for the 1974 version of the Dungeons & Dragons rules with schematics partly derived from Rob Kuntz's El Raja Key of 1972/73.
In 1980, Gygax began rewriting the adventure for first edition AD&D, expanding it to include outdoor encounters. The redevelopment of The Lost Caverns of Tsojcanth was one of the major delays in the completion of The Temple of Elemental Evil (Anon 1981, Gygax 1981).
Both versions of the module are noteworthy for introducing several new monsters to the published Dungeons & Dragons canon. The monsters introduced in the original unpublished version were updated for AD&D rules and included in the first edition Monster Manual. Monsters developed and introduced specifically for the S4 published version (including the demon princes Baphomet, Fraz-Urb'luu, Graz'zt, and Kostchtchie) later reappeared in the original Monster Manual II.
In 1987, The Lost Caverns of Tsojcanth was revised yet again and included in TSR's "supermodule" Realms of Horror (ISBN 0-88038-486-7).
In 2007, the classic Lost Caverns of Tsojcanth module was reimagined and expanded for edition 3.5 of the Dungeons & Dragons game by Ari Marmell, Edward Albert, and C.A. Suleiman for the online version of Dungeon Magazine. In this version, the destinations of several of the caverns' portals were changed and the identity of Tsojcanth was revealed.
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