Each strategy is increasingly difficult and faster.
Old video time: ≈ 489 frames, you have to be slow near the end otherwise Serpent doesn’t cooperate.
#2: ≈ 477 frames, same problem as the old one.
#3: ≈ 454 frames, solid strategy for RTA that only costs 8 energy. You can add an orb at the beginning of the fight to make it ≈ 20 frames faster but it’s slightly harder and costs 2 more energy.
#4: ≈ 408 frames. Fastest strategy I could come up with, uses 11 energy. To get the double hits with the orbs you have to be close enough for the blade to hit 1st frame and low enough for the orb to hit 1st frame. Serpent can vary his overdrive activation timing if you’re too fast, the strategy remains the same except that at the end you don’t attack while falling down but instead jump as soon as you land and attack then; timing seemed equal between both overdrive timings. You have to move forward a little while falling down after the damage boost in order for the last attack to hit 1st frame, otherwise you lose 2 frames.
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