Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd., and published by Nintendo for the Nintendo Switch. I do NOT own the franchise.
NOTE: It went over my mind to cover Down Smash & Up Smash. I'll finish those two in the follow-up video.
In the section below will be timestamps of the attacks I go over to give the general audience more flexibility of what attacks they want to see first. This part doesn't go over special moves. That will be saved for a later part. Please point out any info I missed & anything I glanced over in this basic overview of Lucas's moves.
I did the luxury of putting percent ranges for things I see as key.
00:19 - Jab.
01:03 - Down tilt (calculated at 0% rage.) +2 at 37%. +3 at 49%. +4 at 60%. +5 at 72%. +6 at 83%. +7 at 94%. +8 at 105%. +9 at 116%. +10 at 127%. +11 at 138. +12 at 150%. +13 at 161. +14 at 172.
02:19 - Forward tilt. The sourspot of F-tilt forces tumble at these percent ranges - 0 rage = 91-136. 50% rage = 89-133. 100% rage = 103-123. 150% rage = 77-115.
03:27 - Up -tilt. (+ frames calculated with 0 rage ) - 25% is +2, 35% is +3, 45% is +4.
04:26 - Forward Smash.
05:24 - Neutral air. The first 3 hits of nair inflict more hitstun in proportion to Lucas's current rage & opposing character percent. I would have to cover this in a another video!
07:26 - Forward air. The sour hit of fair causes tumble at these starting ranges & all characters are in this range - 0 rage = 47-71. 50 rage = 45-69. 100 rage = 42-64. 150 rage = 39-60.
09:46 - Back air. Sour bair tumbles at these starting ranges & all characters are in this range - 0 rage = 39-60. 50% rage = 37-58. 100% rage = 33-51. 150% rage = 29-46.
13:04 - Up air.
14:32 - Dash Attack.
15:51 - Down air.
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