#20thcenturystudios #20thcenturyfox #blender #blender3d #blenderanimation #peanuts #schroeder #remake #3d #peanutsmovie
On this day, 101 years ago, Charles M. "Sparky" Schulz, was borned, few years later in 1956, he drew Charlie Brown.
Then few years later again, he drew like almost 18,000 of Peanuts Comics Strips in which, he's a creator of "Peanuts". He won several awards.
And finally, on February 12, 2000, Schulz died in his sleep of a heart attack at the age of 77, and to people who remember Peanuts to this day.
For this, i decided to do a tribute by showcasing my TCF Peanuts Movie Remake, and a teaser of my 2009 v3 fox remake as shown in video.
Let's onto the basic details.
2009 main remake:
- Started at July 10, 2023 on 2.79, but scrapped in September 1, 2023 and moved to 2.93.
- It took almost 1 month to complete.
- Using fspy's camera alignment.
- modelled entirely, including the city (using plastic's reference from his 2009 fox remake) from scratch.
- for the trees, i used the leaves texture capped from plastic's 2009 fox remake and modelled using curves, for the coconut, UV Sphere.
- For the City lights, i used many point lights, and also use geometry nodes for the sphere instance from vertex points. For the material i gave it a Layer Weight Node and transparency and adjust it from the blend value and connected it from the facing to the factor of the mix shader.
- Spotlights? Thanks to OrdinaryBoss for that method in discord, using gradient textures and layer weights to get this spotlight effect.
2015 Peanuts Movie Remake:
- i was going to model Schroeder as my first character model ever, but i have zero experience so i decided to ask @ThePowerpuffHotline to model Schroeder character.
- TPH modelled it, and i did many tweaks to model Schroeder, and i rigged it including the IK bones.
- His Piano? Well i used cylinders and cubes to model it out.
- added extra cylinder part and add details (also faking the details using normal mapping using Antoni's 2009 Fox Line Texture).
Special Thanks and Credits:
LogoManSeva - for the reference (brighter parts using the 4k logo of TCF 2015 Peanuts Movie Open Matte)
SinMedia - 20th Century Studios Searchlight (Sides) Reference
Antoni Lorenc - 2009 FOX Sky and his texture materials
Victor H.O. - for teaching me how to model a cylinder stage
OrdinaryBoss - fake shading technique and layer weight shader node technique (applies to searchlights and city lights)
TPH - for model Schroeder for the collaboration.
Happy 101st Birthday Schulz! May he still rest in peace, for heaven.
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Made with:
Blender 2.79 - watermark
Blender 2.93 - visuals
fSpy - camera alignment
Vegas Pro 13 - video editing
Audacity 2.4.2 - audio editing
MVSEP.com - uses MVSEP Piano model to isolate the piano
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The Peanuts Movie ©, 2015 Twentieth Century Fox Film Corporation, all rights reserved
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