Showcase of the upcoming server meshing technology in Star Citizen comming 2023 to us?
Want to play Star Citizen? Head to
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My Hardware :
GPU XFX Speedster MERC310 AMD Radeon™ RX 7900XTX Black Gaming Grafikkarte 24 GB GDDR6, AMD RDNA™ 3 (RX-79XMERCB9):
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CPU AMD Ryzen 9 7900X3D 12x 4.40GHz:
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Corsair H100x RGB Elite CPU-Watercooling:
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WD_BLACK SN750 NVMe SSD 1 TB Gaming SSD
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2 * G.Skill Trident Z5 RGB Memory Module 32 GB 2 x 16 GB DDR5 6400 MHz
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850 Watt Corsair RM Black Series RM850 Modular
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Corsair iCUE 465X RGB Mid-Tower ATX Smartes Gehäuse
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Trackir 5 Gamer Komplett Set inkl. TrackClip:PRO
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Corsair HS80 RGB WIRELESS Premium-Gaming-Headset mit Dolby Atmos Audio
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HyperX QuadCast – Standalone USB Mikrofon
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Usefull Links:
Erkul's DPS Calculator:
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nova_rain's Hardpoint:
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Dabalta's FPS data:
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Component finder:
AterDracones: [ Ссылка ]
TrazosD: [ Ссылка ]
thehumangerm: [ Ссылка ]
Star Citizen - Universal Item Finder:
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Legacy Fleet's SPAT tool:
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Veantur ganking people in space since June 2003.
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Star Citizen is an in-development multiplayer, space trading and combat simulation game. The game is being developed and published by Cloud Imperium Games for Microsoft Windows. An extended retry of unrealized plans for Freelancer, Star Citizen is being led by director Chris Roberts. The game was announced via a private crowdfunding page in September 2012, and was later joined on October 18, 2012 by a successful Kickstarter campaign which drew in over US$2 million. Pre-production of the game began in 2010, with production starting in 2011.
Star Citizen combines features from space simulator, first person shooter, and massively multiplayer online genres across its four playable modes. These modes, called modules, provide different player experiences from one another. Three of the modules, Hangar, Arena Commander, and Star Marine, provide examples of gameplay features that appears in the Persistent Universe module, but also have their own mechanics.
© 2023 @RobertsSpaceInd
All audiovisual content are the © copyright of their respective owners.
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