Date: 21 December 2019
A really fun fast-paced stage that combines the TD system with survival. The resource route is tight, as you will just barely get the 5th life, which is important as every life grants you 40 million points in the clear bonus (total 207m, including a fixed 7m for clearing). You trance every life spirit and bomb spirit in the stage portion as well as resources spawned from four Mamizou cards, trancing the 3rd, 5th and 7th nons as well as the start of the survival card. You're also meant to trance the final halfway through, so you can shotgun it, but because of my bombing mistake on the survival card (bad timing and aim) I was forced to capture it normally.
You want to capture every Spell Card aside from Mamizou's survival card, on which you use a lot of planned bombs to cash in, and her final. Ideally you do these captures by shotgunning as much as possible, as that gives you grey spirits, which are point items as well as refilling the trance gauge faster. Some spells can even be fully shotgunned, but I skipped a good number of the shotguns on this run for safety's sake, opting for regular captures instead. I do however shotgun cap Mamizou's 3rd spell, as this is essential to fill the trance gauge early enough to trance the resources from the 4th spell, as I don't do the shotgun on that one.
I will likely improve this score in the future, although I'm not sure how far I'll take it. I guess it'll depend on how much I enjoy the category once I add in the harder shotguns.
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