Excerpt from the upcoming Rogue's Chat with AnimusDrifter, where we talk about our thoughts on players being able to translate their intent into in-game actions, and how classic Assassin's Creed's more freeform systems adhered more closely to the backing philosophy of the player-character's faction.
This ten-minute topic was something I wanted to have an easy way to link and reference in the future, and the full interview is three hours long so I wanted something to tide people over while I'm still only halfway done scrubbing through and editing it.
AnimusDrifter:
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