The biggest hurdle to Star Citizen's success is currently in public testing, and as server meshing progresses the stability, scale, and depth of Star Citizen will increase. But how does server meshing work? And what makes it different from other implementations?
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ToC:
00:00 Star Citizen & Server Meshing
02:06 What is Server Meshing?
03:29 Object Container Streaming
04:44 Server Meshing
07:30 The Replication Layer
09:19 When is Server Meshing Coming?
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