Battlefield 1 is a first-person shooter game developed by DICE and published by Electronic Arts. It is the tenth installment in the Battlefield series[1] and the first main entry in the series since Battlefield 4 in 2013.[2] It was released for PlayStation 4, Windows, and Xbox One in October 2016.
Battlefield 1 received positive reviews from critics, who saw it as an improvement over the series' previous installments, Battlefield 4 and Battlefield Hardline. Most of the praise was directed towards its World War I setting, single-player campaigns, multiplayer modes, visuals, and sound design. The game was a commercial success, selling over 15 million copies,[3][4] and was followed by Battlefield V in 2018.[5]
Gameplay
Similar to its predecessors, Battlefield 1 is a first-person shooter game that emphasizes teamwork. It is set in the period of World War I, and is inspired by historical events. Players can make use of World War I weapons, including bolt-action rifles, submachine guns, automatic and semi-automatic rifles, artillery, flamethrowers, and poison gas to combat opponents.[6][7][8][9] Melee combat was reworked, with DICE introducing new melee weapons such as sabres, trench clubs, and shovels into the game. These melee weapons were divided into three groups: heavy, medium and light.[10] Players can also take control of various armored vehicles, including light tanks, landships, heavy tanks, armored cars, cars, torpedo boats, bi- and tri-plane aircraft, armored trains, reconnaissance vehicles, dreadnoughts, M-class zeppelins, as well as ride horses to use in battle.[11] Destructible environments and weapon customization, features present in the previous games, returned in Battlefield 1 and are more dynamic.[12]
The game's world designer, Daniel Berlin, said the campaign mode has larger and more open environments than those in previous installments in the franchise, with more options and choices in terms of paths to completing levels and how to approach combat.[13] Players can control several characters in the campaign. If the player dies in the prologue, they will then take control of another soldier and role instead of reloading from a checkpoint. These roles can range from tank gunner to rifleman. Unlike its predecessors, the game features a collection of war stories, similar to an anthology.[14]
The game's multiplayer mode supports up to 64 players.[15] The new squad system allows a group of players to enter and leave game servers together.[8] According to Berlin, playing without joining a squad would make gameplay significantly more difficult.[16] Multiplayer maps are based on several fronts of WWI around the world, including the Middle East, the Western Front, Gallipoli, and the Alps.[17] Further expansions introduced the Eastern Front and Russian Civil War, as well as naval battles in the North Sea. The game launched with nine maps and six modes, which include Conquest, Domination, Operations, Rush, Team Deathmatch, and War Pigeons, a mode in which players must secure war pigeons and use them to call for an artillery strike.[18]
Multiplayer modes
Battlefield 1's multiplayer mode features numerous game types seen in previous entries in the franchise, as well as new modes;
Conquest: One of the standard game modes in the Battlefield series. Teams capture objectives across the map, earning points based on the number of objectives they hold. If a team is suffering from a major point deficit, a Behemoth-class vehicle (such as a Zeppelin L 30, an armoured train, a Dreadnought, or a Char 2C) becomes available for their use.
Domination: a version of Conquest with a smaller map and fewer control points.
Rush: another standard game mode in the series, played between a defending and attacking team. An attacking team with a limited number of respawns must attempt to plant bombs in two telegraph stations located within a sector of the map, while the defending team must protect the stations and defuse planted bombs before they explode. If the attackers are successful, their respawns are replenished and the defending team falls back to the next sector. The game ends if the defending team exhausts the attackers' respawn tickets, or the attacking team captures the final telegraph stations. Unlike Rush modes in previous Battlefield games, the telegraph stations can also be used to call for artillery fire against the attackers.
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