Hello, it's me! Today we're having a gander at the Shadow Pass Switch node - this little feature can be a life-saver if you're ever using Dithered opacity occlusion stuff so your objects keep their shadows. It can also be used to disable shadows on a solid object and enable shadows on a transparent object. This node has been instrumental to several of my materials in Unreal Engine.
One day you'll find yourself in a predicament only to be saved by the Shadow Pass Switch, so be grateful!
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Computer Specs:
Ryzen 3900x 12-core CPU
MSI Geforce RTX 2080 Super
64GB Corsair RAM
One of those fancy nvme m.2 SSD's
Programs of choice:
Unreal Engine 4 - (Game Dev)
Blender 2.8 - (Animation and Modelling)
OBS - (Video/screen capture)
Davinci Resolve - (Video editing)
Adobe Photoshop - (Graphics and Texturing)
Quixel Mixer - (Texturing)
ProTools 11 - (Compositions and mixing)
OldSchool Runescape - (Chillax time)
Filmed using:
Sony A7s2 body
Sony 24-70mm f/2.8 GM lens
Yongnuo YN360 LED's for colour
Yongnuo YN760 chip LED w/ Godox softbox for key
My lovely cats names are Boycat, Girlcat and Ladycat :)
Shadow Pass Switch | 5-Minute Materials [UE4]
Теги
ue4ue4 materialsue4 shadersue4 material tutorialue4 shader tutorialue4 tech arttechnical artue4 shadow pass switchue4 shadowsue4 shadows disappearue4 cast shadowue4 cast shadow as maskedue4 cast shadow from invisible objectue4 shadow onlyue4 shadowue4 disable shadowue4 different shadowue4 cast different shadowue4 fix shadowsue4 alternate shadowsue4 tutorialunreal engineunreal engine 4game devgame designlevel design