A Plague Tale: Requiem eventually expands in scope and improves upon its predecessor's stealth action, but the heartrending story of two siblings battling against the odds is where it truly excels.
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A Plague Tale: Requiem excels in the same areas its predecessor did. Its stealth-action gameplay is uneven but has at least improved, introducing more tools for you to play around with and expanding in scope to provide more interesting avenues to explore when it comes to traversing past threats both human and rodent alike. The rats are still its most memorable feature, bursting from the floor like geysers and in more numbers than ever before. There's a lot to love in Requiem, even if frustration is an all-too-common bedfellow when it comes to gameplay. There are better stealth games out there, but its unique setting, poignant storytelling, and rat-infested dread make 14th-century France worth returning to.
Amicia and Hugo's characterization is at the heart of Requiem's story and propels the narrative forward even when it occasionally stumbles. The performances across the board are excellent, and I appreciate its authentic portrayal of anxiety and panic attacks as the consequences of their traumatic experiences finally catch up with Amicia. It can seem cruel at times, but Requiem tells a heartrending and powerful tale that's worth seeing through to the end.
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