Bodies and Components in Fusion 360 is a basic beginners topic and this is the first video in a series where I explain the idea carefully in simple terms.
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If you haven't done the 16 Basic Tutorials you should start at the beginning:-
Beginners Tutorial #1 of 16 [ Ссылка ]
Rather than discuss bodies and component theory at length we jump right into an example and there will be a series of these videos in a playlist so that you can follow along a number of times in order to develop familiarity by reinforcement. Please be aware that if you miss this concept you will have quite a bit of difficulty doing anything more than single parts in Fusion 360. Get this down and it will unlock assemblies for you and many more advanced functions.
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Chapters
0:00 Introduction
1:00 Some settings
2:00 Save first of all
2:30 New component
3.00 Show the origin
3.05 Main sketch
4:50 Extrude base
5:15 Extrude boss
6:40 Extrude shaft
8:45 Component Colour
9:40 Cut keyway
12:35 Extrude Key
13:30 Filter the timeline by colour
14:30 Drag and drop
15:30 Conclusion
LINKS:-
Fusion 360 beginners start here with a series of 16 basic tutorials:-
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Bodies And Components Fusion 360 | Beginners topic
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