The conversation about various video game mechanics, how they work, and what can be added to them in the future to make them better, is an infinite one. As the power that developers continue to have access to cram into their games and make them more intricate continues to expand, so does their ability to realize more and more compelling experiences in a multitude of areas.
Map size, enemy AI, the quality of the storytelling, and boss battles are all, for the most part, getting better and better as we move forward. The latter, boss battles, have come a long way over the years. What started out as a fairly simple idea; the boss fight, has also become a massive playground of possibilities as the methods bosses use to pursue you continue to evolve into more directions.
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