Add Epic Skeleton compatible rig to a plain static mesh using Blender 2.8x, Rigify and Uefy Script. Step by Step tutorial to rig and export the character to Unreal Engine 4.
Website: [ Ссылка ]
Unlike all the previous videos this time our character has no skeleton and no weight paint. It is just a plain static mesh. You can create your own character mesh and follow this guide on rigging it with Uefy Script for Unreal Engine 4.
The end result is a character that can be animated in Blender with the rigify rig but also exports as a fully Epic Skeleton compatible character. It is a drop in replacement for any 3rd party blueprints and animation systems built on the Epic Skeleton e.g. ALS.
Weight Painting Tutorial Link: (TODO)
Face Rig Tutorial: [ Ссылка ]
Uefy Script Full Tutorial Playlist: [ Ссылка ]
UPDATE:
Please see [ Ссылка ] section on Neck and Spine joint to avoid Rigify errors when generating the rig.
=========
List of 3rd party assets with copyright and licensed distribution terms as follows:
Audio Copyright:
All background music is from Youtube Audio Library only - [ Ссылка ]
Sunrise Drive - South London HiFi (Royalty Free Music)
Character Mesh from Mixamo/Adobe - [ Ссылка ]
Copyright by Adobe
(License provides Royalty Free use to make commercial games and videos)
[ Ссылка ]
[ Ссылка ]
Unreal Engine Marketplace Assets - [ Ссылка ]
Copyright by Epic Games
(License provides Royalty Free use to create commercial streamed videos)
[ Ссылка ]
Blender License: (Opensource GPL)
[ Ссылка ]
#UnrealEngine #blender #rigify
![](https://s2.save4k.ru/pic/MRhDDbU0zdE/maxresdefault.jpg)