This is a re-recording of a game physics talk I gave in February 2020 during a Unity developer meetup in Taiwan.
Part 2 - [ Ссылка ]
Part 3 - [ Ссылка ]
Slides, examples, and source files can be found on GitHub:
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You can find my other tutorials on my website:
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If you like these tutorials, please consider supporting me on Patreon:
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