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Frame by frame animation mixed with a little deformer rig.
Done in Toonboom harmony premium
In order to make it work I created a simple rig based on deformers where I split each limbs, head and tail of the character on the separate layers.
In this configuration I was able to create base for the outline animation just attached to these deformers and I animated those layers in drawing view. On the camera view I had extra animation made by deformation and pegs (idle animation)
Inside of the character there is 51 hand-drawn layers of blobs that are drifting inside of the dog shape. Each layer had 60 frames (30 on twos). I wanted to have them semi transparent and have control on which one will be in front of the skeleton and which on will be on the back and that was the only way .
This work was made as a collaboration with
Yann de Preval - Character designer
► www.instagram.com/yanndepreval/
and
Denis Bouyer as Comp artist
#2danimation #toonboom
Stay Awesome! :)
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How i Animated GHOST DOG
Теги
maginpanicghost animationanimation ghostghost dogYann de Preval2d fxtoon boom2d fx animationgame fx2d animationliquid effect2d vfxghost vfxvfx ghost2d animation fx2d splashsakugaframe by frameeffects animationfx 2dGHOST DOG ANIMATIONyann prevaltoonboom2d effects2d liquidvfx2d2dfxgfxfxvisual effectscompositingmotion graphicsvfx breakdown2d effecttoonboom harmonyhow to animateidle animationbreakdown