This is a recording of my final year computer games development individual project presentation on Procedural Content Generation using Web Based Graphics APIs. It was a yearlong project and this presentation was required as part of the marking scheme. It gives a general overview of the project, some of the uses of PCG as well as some Three.js code.
You can try the program out for yourself in a browser: [ Ссылка ]
![](https://i.ytimg.com/vi/Mc2uNKupM10/maxresdefault.jpg)