Breath of the Wild's grass is visually striking and helps to break up large areas of ground. In this tutorial, learn how to make stylised grass just like it in Unity URP using geometry and tessellation shaders!
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👇 Download the project on GitHub: [ Ссылка ]
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✨ Roystan Grass Shader: [ Ссылка ]
✨ Cyanilux URP Shaders: [ Ссылка ]
✨ Catlike Coding Tessellation Shader: [ Ссылка ]
✨ Ben Golus Shadow Code: [ Ссылка ]
✨ Daniel Santalla Snow Shader: [ Ссылка ]
✨ MinionsArt Grass Painting Tool: [ Ссылка ]
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00:00 Introduction
00:52 Ch. 1 - The URP Base Shader
02:27 Ch. 2 - Geometry Shaders
05:20 Ch. 3 - Color Gradients and UVs
06:15 Ch. 4 - Rotation and Bend
07:49 Ch. 5 - Shaping Up
08:55 Ch. 6 - Grass Visibility Mapping
10:34 Ch. 7 - Wind Zones
12:34 Ch. 8 - Tessellation Shaders
16:02 Ch. 9 - Receiving Shadows
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🎮 This project uses Unity 2020.2.1f1 and URP 10.2.2, but it should work with other versions.
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📚 Get a copy of my shader book here: [ Ссылка ]
✨ Grab Snapshot Shaders Pro here: [ Ссылка ]
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💬 Join the Discord: [ Ссылка ]
💖 Support me on Patreon: [ Ссылка ]
☕ Or throw me a one-off coffee on Ko-fi: [ Ссылка ]
#zelda #unity #shaders
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