This is just a simple tutorial for how to execute the "still moveswap", which is a much easier way to execute the glitch for anyone having issues with the typical jump roll method. For speedruns, it is a couple seconds slower for each time you do it but if you're losing a lot of time simply executing the glitch in the first place, this could be something you want to incorporate until you are more consistent with the optimal methods.
![](https://i.ytimg.com/vi/MjHIuFhl_oc/maxresdefault.jpg)