Made Using C4D 2023.1.3 and Octane 2022.1_R7
Big shout out to Ricardo Rodrigues for laying the ground work for this Video in the Octane forums 5 Years ago! He´s ahead of his time! [ Ссылка ]
Downloadable Extras (Shading Assets)
[ Ссылка ]
Hello everyone.
A lot of research went into this part of the Diamond Series. In this nerdy episode we will be diving deep into dispersion and learn about Cauchy, Abbe and other interesting stuff around physical values to recreate all refractive materials in 3D.
Thank you very much for watching.
P.s. leave a comment if you have any good Idea for a future quick tip / tut.
0:00 Intro
0:44 The Importance of the Cut
1:09 Creating a (very) Small Scene
2:20 Wavelengths Basics
2:49 Creating a Diamond Material
4:03 Introducing the Refractive Index Site
4:55 Explaining Fraunhofer Lines
6:32 Diving into Dispersion
7:37 Deriving Physically Accurate Dispersion
9:47 Explaining Cauchy A and Cauchy B
12:09 Chart Time Cauchy Compensation
13:26 Talking about Abbe Numbers
14:23 Learning to know the Octane StdSurface
16:52 Advantage of the Abbe Workflow
17:29 Calculate a Glass Dispersion
19:08 Artistic Approach
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