Rust macros are magic.
I want to show you a real life application of a powerful rust macro I put together, that handles spell assets in the bevy game engine.
If you want to learn more about macro programming with Rust I recommend checking these videos out:
Rust's Witchcraft by @NoBoilerplate [ Ссылка ]
Declarative Macros in Rust by @letsgetrusty [ Ссылка ]
rust libraries used in this video:
bevy (game engine)
serde (serialization + deserialization)
ron (file format, similar to json. Ron integrates awesomely with rust)
Support me!
⁍ Patreon: [ Ссылка ]
⁍ Monero: 43Ktj1Bd4Nkaj4fdx6nPvBZkJewcPjxPB9nafnepM7SdGtcU6rhpxyLiV9w3k92rE1UqHTr4BNqe2ScsK1eEENvZDC3W1ur
My discord group:
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#gamedev #rustlang
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