This lecture belongs to the computer graphics rendering course at TU Wien. We start from a naive iteration through all triangles, go through basic grid like acceleration and end up with Octrees and BVHs. Various optimisation techniques for building and traversal are discussed.
You can download the slides at [ Ссылка ].
![](https://i.ytimg.com/vi/MzUxOe5x24w/maxresdefault.jpg)